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Further To An Earlier Post, Can We Also Blame This Crime On Video Games?
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http:// www.dai lymail. co.uk/n ews/art icle-23 10548/P air-tee nagers- battere d-man-l eft-die -alleyw ay-taki ng-pict ures-bo dy-frie nds-hou se-part y.html
To murder a person in such a way is bad enough, but why did they find the need to photograph their victim so as to show the pictures to their friends?
Such scum as this should never be allowed to join the rest of humanity again.
To murder a person in such a way is bad enough, but why did they find the need to photograph their victim so as to show the pictures to their friends?
Such scum as this should never be allowed to join the rest of humanity again.
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For more on marking an answer as the "Best Answer", please visit our FAQ.I'm going to re-post what I originally put in your other thread, AOG, because the same applies:
"There is absolutely no evidence whatsoever that violent video games have *anything* to do with violent behaviour. At all.
Olson & Kutner, two psychologists at Harvard University, assessed the evidence available. They consulted neuroscientists about the supposed evidence of brain stimulation, they conducted polls on the usage of video games, they conducted research into teen violence. They found no relationship whatsoever between violent behaviour and violent media. None.
As a young person - a member of the first generation which can plausibly call itself lifelong users of the internet and of videogames - I am sick of people who have no idea what they are talking about making badly-informed speculations about the supposed effects of video games on their consumers. It can't be justified anecdotally, or by any substantive, well-scrutinised research of any kind. I would hazard a guess that at least half the ABers who blame video games for this kind of revolting act have never picked up a controller.
Do not presume to lay this atrocity at the door of the video games industry."
"There is absolutely no evidence whatsoever that violent video games have *anything* to do with violent behaviour. At all.
Olson & Kutner, two psychologists at Harvard University, assessed the evidence available. They consulted neuroscientists about the supposed evidence of brain stimulation, they conducted polls on the usage of video games, they conducted research into teen violence. They found no relationship whatsoever between violent behaviour and violent media. None.
As a young person - a member of the first generation which can plausibly call itself lifelong users of the internet and of videogames - I am sick of people who have no idea what they are talking about making badly-informed speculations about the supposed effects of video games on their consumers. It can't be justified anecdotally, or by any substantive, well-scrutinised research of any kind. I would hazard a guess that at least half the ABers who blame video games for this kind of revolting act have never picked up a controller.
Do not presume to lay this atrocity at the door of the video games industry."
There's not even a suggestion of video games in the Mail's piece, aog. Where did you get the thought from ? Every youngster plays video games now. Have you any evidence of cause and effect?
Two thugs take pictures of the victim. Yes, the picture is the trophy and it shows how "big" and "hard" they are. It doesn't show anything of the kind, of course, but it may impress or amuse their mates.
Two thugs take pictures of the victim. Yes, the picture is the trophy and it shows how "big" and "hard" they are. It doesn't show anything of the kind, of course, but it may impress or amuse their mates.
Criminals have always documented their crimes. They would brag to someone or wrote the details down, often in letters. Often they would take something as a reminder or trophy. Taking a picture with a phone is the same thing, just a technologically advanced way of doing it.
People are influenced by many things, it does not mean that their source material should be banned or restricted. Before video games crimes were said to be commited because the person had read books, heard recordings or even the Bible were blamed. It is the person and how the deal with the information that is at fault. If 50,000 people read and enjoy astory but one person copies the crime then it is clearly that pne individual that is wrong. The same with gaming.
People are influenced by many things, it does not mean that their source material should be banned or restricted. Before video games crimes were said to be commited because the person had read books, heard recordings or even the Bible were blamed. It is the person and how the deal with the information that is at fault. If 50,000 people read and enjoy astory but one person copies the crime then it is clearly that pne individual that is wrong. The same with gaming.
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