T W A U ... The Chase....today's...
Film, Media & TV10 mins ago
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For more on marking an answer as the "Best Answer", please visit our FAQ.If I was sure that I had a game that manufacturers would genuinely be interested in, I would do the following.
Carefully document every aspect of the game such as board design, design of any game cards and design of playing pieces. Write a complete set of rules and file all this with a solicitor. It will cost money but if you think you are on to a winner then you can consider it an investment.
Then if a company tries to copy your game, you can prove that you had the idea first.
That is what I would do anyway.
I sent a fully developed idea to Cactus (link below) a few years ago. They are an agent, not a game company. I'm in Sweden and wanted to send my idea directly to a Swedish game company, but they are quite reluctant to view ideas from the public. However, this big, Swedish, well established game company (that I wanted to turn to) recommended Cactus on their homepage - albeit just to avoid being flooded by suggestions... But I assumed that they wouldn't recommend a particular agent unless the agent in question was ok, so I gave it a try. For some reason I turned to the US division, but as you can see there's a UK division as well. Well, it cost quite a lot, and the response was: Nope. But they did write me a long letter explaining their reasons for not believing in my idea, and I found that I did trust their assessment. For me it was worth it, I could not have sent my idea across the world again and again and again... I wouldn't have had any idea where to start. Had Cactus believed in my idea, they would have acted much as a literary agent, I believe. Good luck!
http://www.cactusmarketing.com/
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